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Old Jan 09, 2007, 07:13 AM // 07:13   #101
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i like spoil victor i use it to solo warriors lol
but this skill is handy against diffcult bosses
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Old Jan 09, 2007, 08:56 AM // 08:56   #102
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Quote:
Originally Posted by rong626
Searing Flames
Increase Energy Cost
OR
Casues Exhaustion
OR
Reduce Burning Time
OR
Increase Skill Recharge
(I didn't read all thread, sorry if already posted)

The "over power" of Searing Flames is not the skill itself, is the combination with Glowing Gaze. It's Glowing Gaze the one that must be balanced, not Searing Flames.
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Old Jan 09, 2007, 09:05 AM // 09:05   #103
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For my two favourite classes:

Please make Primal Rage disable *non attack* skills for 10 seconds, instead of *all*, and make Dwarven Battle Stance last a bit longer, with a 33% attack boost instead of 25 (why keep making new IAS's if they can't be sustained/used in spikes?!). For non-elites, I'd like to see an IAS that could compare to Frenzy... maybe lower the recharge on Tiger Stance? I'm pretty sure Anet wanted W's to use non-Frenzy skills (as seen by the half-assed buffs to Berserker and Dwarven Battle stances), but none of them are as spammable/useful.

For Monk, I'd still like Shield of Deflection to be spammable, and for Boon Signet to heal for a decent amount. More pips of regen from PnH would be nice too.
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Old Jan 09, 2007, 09:33 AM // 09:33   #104
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Most Paragon Skill have to be reworked.

its simple stupid have multiple powerfull effect who cannot be removed (or decently countered)
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Old Jan 09, 2007, 09:49 AM // 09:49   #105
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Quote:
Originally Posted by Not A Fifty Five
Glyph of energy always sucked -.- If they buff it in the same way they buffed lesser, people might actually use it.
Glyph of energy is an amazing Elite, cast that, cast Meteor Shower and hey look no exaustion and no cost (since by the time uve cast that energy for the glyph has recharged). This is one of the better Elementalist Elites, its amazing. Seems to fit almost perfectly into Fire builds to ensure I never run out of energy while spamming rodgorts invocation and meteor shower (when possible)
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Old Jan 09, 2007, 10:53 AM // 10:53   #106
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Quote:
Originally Posted by Arkantos
OoB kills the scrubs in AB. ANet doesn't care about AB's. They don't affect serious PvP. Get a better reason to nerf a balanced skill imo.
I laughed at this. :P

But yeah, OoB was hurt enough when it was changed from 10% sac - it's balanced.
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Old Jan 09, 2007, 09:05 PM // 21:05   #107
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Quote:
Originally Posted by lishi
Most Paragon Skill have to be reworked.

its simple stupid have multiple powerfull effect who cannot be removed (or decently countered)
[skill]Vocal Minority[/skill]
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Old Jan 10, 2007, 02:18 PM // 14:18   #108
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Quote:
Originally Posted by Arkantos
I mean real PvP, not scrub crap.
Oh man, I didnt realize we were in the presence of the ultra-uber-super-1337 judge of what is "real" and what isnt. If people enjoy doing Fort Aspenwood, then let them, just because you are the uber mega god of all things PVP, doesnt mean that everybody else is. In fact there are even people that play this game exclusively PVE.

You are so sweet for being able to demean people for their preferred methods of play.
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Old Jan 10, 2007, 05:22 PM // 17:22   #109
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Quote:
Originally Posted by NeHoMaR
[skill]Vocal Minority[/skill]
last 21 second recharge 20 second

remove hex. covered? convert hex not enough? divert hex or expell hex.

its like say OMG NERF PACIFISM! he pwn my warrior.

even so tell me another counter.

Ulcerous Lungs ? same as above plus no any paragon will stop to shout since bleeding its not so terrible.

Well of silence? need a corpose , 2 second cast so consume corpse will steal the corpse , even if you manage to put it up any decent player will just step out of it.

Roaring Winds? wow level 1...4 2 wand attack and its dead

So basicly we have 4 skill of 500?600? can affect shut or chant and 0 of them are decent counter

Last edited by lishi; Jan 10, 2007 at 05:41 PM // 17:41..
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Old Jan 11, 2007, 05:58 PM // 17:58   #110
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Quote:
Originally Posted by lishi
last 21 second recharge 20 second

remove hex. covered? convert hex not enough? divert hex or expell hex.

its like say OMG NERF PACIFISM! he pwn my warrior.

even so tell me another counter.

Ulcerous Lungs ? same as above plus no any paragon will stop to shout since bleeding its not so terrible.

Well of silence? need a corpose , 2 second cast so consume corpse will steal the corpse , even if you manage to put it up any decent player will just step out of it.

Roaring Winds? wow level 1...4 2 wand attack and its dead

So basicly we have 4 skill of 500?600? can affect shut or chant and 0 of them are decent counter
Well, a skill like remove a chant/shout on hit maybe make no sense, maybe some necro curses could be added for actually remove one or more chant/shout in the area/target, etc., but that need a new campaign? As far as know they don't add skills in updates.

Last edited by NeHoMaR; Jan 11, 2007 at 06:01 PM // 18:01..
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Old Jan 11, 2007, 11:01 PM // 23:01   #111
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Quote:
Offering Of Blood
Increase Energy Cost(if so,decrease sac health)
OR
Increase Skill Recharge
Pretty sure OoB is fine as is... it sounds to me like someone is a complete noob and doesn't know how to counter a touch ranger, and then came here to whine about it.
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Old Jan 12, 2007, 09:46 AM // 09:46   #112
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Quote:
Originally Posted by ca_aok
Pretty sure OoB is fine as is... it sounds to me like someone is a complete noob and doesn't know how to counter a touch ranger, and then came here to whine about it.
hello Mr.Grumpy.Woke up at the wrong side of your bed?
I wasnt whining i was suggesting.
thanks
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Old Jan 12, 2007, 11:36 AM // 11:36   #113
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Offering of Blood is already "nerfed", no one use it now in comparison to a year ago. All monks used OoB in that days (including me)

In this days with the 10 professions and all new skills, I think they could return OoB to the original health sacrifice without unbalance the game.

[skill]Offering of Blood[/skill]
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Old Jan 16, 2007, 11:18 PM // 23:18   #114
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I think the elementalist buff was a good thing to encourage elementalists. I just don't like the side effect of double dmg Nightfall ele. bosses wiping my henchmen in 1-2 hits, but whatev, roll with it

Anyway, since this post is about skill change, I have one. I've been playing as a monk from day 1 and I must admit, Shield of Deflection [elite], has never been on my skillbar in 2 years (since the day I capped it anyway). Maybe if it cost half the energy (5 instead of 10) and possibly up the casting time to 2 sec. or recharge time to 10 sec. if spamming became abused in PvP (idk, I don't PvP much). IDK, the wasted potential of this skill has always bugged me, heh.
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Old Jan 17, 2007, 10:22 AM // 10:22   #115
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i guess we will see the results on Friday.I m looking forward to teh skill balacing even though its only a test.But maybe they wont nerf sf haha

Shield of Deflection could use a change..rarely see ppl using it
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Old Jan 18, 2007, 07:13 AM // 07:13   #116
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Diversion needs a higher recharge imo, 10 is so low. These new 3 mesmer euroway teams are absolutely annoying, they can divert a lot of skills before the 1st one recharge.
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Old Jan 18, 2007, 08:43 AM // 08:43   #117
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On the topic of searing flames it needs to be changed, not for PvE or PvP reasons but for both, it is simply overpowered to other Elementalist elites and mkaes them useless.
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Old Jan 18, 2007, 11:06 AM // 11:06   #118
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Although i agree with the previous poster:

Lets not forget that Eles are the primary Damage class, if people cry because a spell is too powerful they should go try finding ways around it.

Look up the following Skills:
Ele: Frigid Armour
Mesmer: Backfire, Diversion, Arcane Languor, Signet of Humility. (all potent Shutdowns, find more under the class some people obviously overlook, MESMER.)

Those are skills i can pick of my mind instantly to counter the effect or use of SF.
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Old Jan 20, 2007, 03:38 AM // 03:38   #119
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well they changed sf for the weekend..Searing Flames: decreased Burning duration to 1..5 seconds.Still i dont feel happy..

but Spiritual Pain now deals less dmg this weekend
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Old Jan 27, 2007, 11:43 AM // 11:43   #120
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Quote:
Originally Posted by ArianeB
Here Here!

Searing Flames and Sandstorm have made the Elementalists cool again, which they haven't been since the big AoE nerf over a year ago.

At the same time they have made Mesmer's cool again in PvP: Backfire + Mantra of Flame + Spirit Shackles = 1 dead SF elementalist.

Backfire does not work in PvP, smart people will NOT cast through it.

Casting Spirit Shackles on a CASTER is pointless. I don't know what kind of stupid teams you have come up against recently, but most of the time no one will wand while having spirit shackles and then laugh at you for even casting it on them.
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